Hi all, so I'm still working through the connection issues people have been seeing. Things are improving, but not for everyone unfortunately.
I've added a new button to the top of the Serpentine game page that says "Problems?". If you're experiencing connection or game problems, please click on that link and submit a problem notification. That will email me directly and it gives me lots of good information that should help me work through the remaining problems people are having.
Looking forward to hearing from you!
Hi all, we were having some Internet Explorer-related problems from the changes I made yesterday, and that was causing the game to be less reliable than usual. These issues should be fixed now, but do let me know if you're still experiencing any problems.
Hi everyone who is having problems today, it looks like there is an issue with Internet Explorer that I'm working on resolving now. The game should be able to run in either Google Chrome or Firefox, so you may want to give those a try. I'll have things running in Internet Explorer shortly.
Hi all, I've been doing some work behind the scenes that I'm hoping will improve Serpentine's reliability and get rid of those pesky connection issues that have been plaguing the site since it's inception. The other upside of these changes will be that we'll finally have ipad and android tablet compatibility, which I know many of you have been asking for. I haven't fully tested out compatibility with those devices yet, so that is still to come, but I will hopefully be rolling out the initial changes tomorrow morning (look for the game to be down for a bit around 9am EST). Once the initial changes have been vetted, I'll get to work on providing a good tablet experience.
Hi All, some of you may have noticed the servers restarting this morning, and that is because I was making some improvements to how rooms were handled. Also, I've been wanting to make some rule changes for a while.
First, the rule changes:
Now, when you enter a game after it has started, you won't get rated for that game. So you can start playing right away and not worry about what happens!
Hatching now happens after five games instead of ten. This only affects new players, but I think the quicker hatching will be nice so people don't have to wait quite so long to get rated, but still have some practice time.
The other changes are mostly behind the scenes, but are laying the groundwork for SerpentineMobile and for some fun new features like "Room of the Day".
We had a little glitch with the server this afternoon that caused Serpentine to be unavailable for about an hour or so, but the problem has been resolved now and the game should be active for everyone. Sorry for the inconvenience.
After feeling somewhat disengaged by the word entering experience, I've spent the past few days working on an overhaul. The overhaul incorporates two changes that I'm really excited about. First, and most importantly, it gives you instant visual feedback telling you how you're doing in the current round. That is done with the red-to-blue temperature meter that shows you how many points you are expected to gain/lose this round. The second change provides better feedback about the last word you entered and what the result was.
A picture tells a thousand words:
You may have noticed some new Facebook buttons showing up around the site. I've set up some custom actions for Serpentine that you can use to share with your Facebook friends. You can share achievements you've earned and you can also share which rooms you're playing in. That way your Facebook friends can come directly into the room to play with you. I've also scattered some Like buttons around, and these are just general buttons you can use to rate your experience here. I hope these buttons aren't too invasive, let me know if they're giving you any trouble.
Also, if you haven't yet, please join the Serpentine Community
on Facebook. It helps get the word out about Serpentine and gives us all a place to congregate outside of this site.
You may have noticed an updated look, which is the result of some work I've been doing to get Serpentine playable on different screen sizes. It's also my attempt to further refine and enhance the look of the site and of the game. There is a lot less green now and a bit more blue, which should be pleasing.
Also new is new tabs in the game that let you see Recent Winners and your Recent Achievements, along with some visual tweaks to the game. I hope you guys like these!
Finally, I want to thank RosaKiana for putting up her Facebook page some time ago! We have an official Facebook Page
now and even an official Facebook app, so you can play Serpentine from within Facebook. There is still some Facebook integration that needs to be finalized, but we're in good shape. If you can find some time, please go to the Facebook page and like or share it. Thanks!
FYI, for existing users with a Facebook account, you can link your Serpentine account to your Facebook account by clicking on your name in the top-right and click the big button that says "Link Account with Facebook". I'll take care of the rest.
It has been an exciting first week out of the gate living with our new design and overhaul, and while it has been a little bit bumpy at times, I think Serpentine is in a really good position to keep improving and succeed.
The biggest issue Serpentine has had this week is having rooms crash, and I thought we were out of the woods with that stuff until last night when some of the rooms stopped working. Writing highly available multi-threaded servers is not an easy task, and in some ways I'm learning as I go, so please bear with me for a little while longer as I figure this stuff out.
How are people finding their Premium Accounts
? I haven't gotten much feedback on what people think of the friends lists, whispering, custom rooms, and room invites, though it does seem like at least some people are using those features. Please let me know if you're having any issues or if you have suggestions, as I would like to make these features as useful and rock-solid as they can be.
So what is coming down the pipeline? Right now I am about 75% of the way through with Facebook integration. What that means is you'll be able to link your Serpentine account to your Facebook account, and folks new to the site will be able to log in directly with their Facebook accounts. Once logged in, you'll be able to Like Rooms and Share your Achievements with your friends on Facebook. I'm really excited for this functionality as I think it is going to bring in new players and open up Serpentine to a larger audience.
Have a great week!