Premium Accounts
Get extra features and no ads!

Serpentine Blog

Today's Changes and Update on Premium Memberships - By: Adam Plumb - 14.8 years ago
hi all, I made a small update today that should fix one of our more long-standing bugs, which is that people will not get the word chart at the end of the game, or they only get it sometimes. Let me know if you are still not seeing the word chart after games. FYI, you may need to do a refresh in the lobby and/or in the game in order to connect to the game or lobby.

One other small change is that now, instead of having two 5x5x4 rooms, I've changed one of the rooms to be a 5x5x5, meaning there the board is 5x5 and the minimum word length is five letters as opposed to four.

Here is a quick update on where things are with premium memberships. I'm the kind of guy that generally will come up with an idea and then immediately rush in and try to implement it, and that almost happened with the premium memberships idea. However, I realize that going forward with premium memberships is a big deal and affects more than just myself. So I've decided that what I'm going to do is continue to think about it and maybe spend some time making donating more streamlined and more visible instead. I'm not saying the idea is dead, but it is on hold for now. I appreciate everyone's encouragement and the ideas they provided regarding this issue.


Discuss (15)
Invisible improvements - By: Adam Plumb - 14.8 years ago
Before I make any decisions about premium memberships and all that, I decided I needed to make Serpentine run better for people. The game should be less laggy, the words chart should show up every time, and mousing should work better. So today and yesterday I rewrote parts of the server and the game to be more efficient, hopefully fixing some of the lag issues and the word chart issue. Please leave your feedback in the comments section and let me know if you notice any difference, good or bad.

FYI, you may need to refresh your browser in the lobby and in the game. Otherwise, the game will not work.

Update: We ran into some unintended snags and I had to revert the changes back, so the word chart is back to being buggy.


Discuss (15)
On the possibility of creating premium memberships - By: Adam Plumb - 14.8 years ago
I hope everyone has settled down after this week's flurry of activity. It has been an interesting week and I've enjoyed spending time on the project. I worked on overtime almost constantly last year, and as such, I didn't have much energy for fun projects like Serpentine. But I have taken a break from work for a few months and would like to invest some time into making Cobra Dragon Games better.

One idea that I have been kicking around for a while is the possiblity of creating premium memberships, where a user would decide to pay a small monthly fee and get additional features and privileges that normal users wouldn't have access to. I want to make clear that I'll never require users to pay to play Serpentine. This change would only layer on additional features that are not a core part of the game. Some things that only premium users could do are:

* Create your own room with your own rules
* Initiate voting to kick a person out of a room
* Instant message other users in your own private window
* See detailed statistics and information from your games
* Access a premium-users only room in the forum
* Ignore selected players in the chat window
* Get an icon next to their name in the players listing

There is definitely room for that list to grow and to become more enticing, it really depends on your reaction and feedback. And it is possible some of those features will be available for normal users as well. However, before I start working on any of this I want to see what you guys think. Would you be willing to pay a small amount per month (around $5 I'm thinking) for extra features? If so, aside from the list above, what are some key features you'd like to see? Please let me know your thoughts in the discussion section.


Discuss (1)
Back to where we started... - By: Adam Plumb - 14.8 years ago
I apologize for jerking everyone around the past couple days with regards to the rating system changes. I assure you, while I do want to please people and have them be happy with the game, I also want to be fair to everyone. And unfortunately, the bonuses were not really fair in the long run.

To try to keep you from coming to my house with torches and pitchforks, I've made a couple changes which I think people will enjoy.

  • I fixed the chat window scrolling issue. If you have scrolled up, it won't force you down again
  • During the game, it now predicts how your rating will change. And if you are behind, it tells you how many points you need in order to break even
  • I tweaked the interface in to use the space more efficiently
Again, I'm sorry for messing around. As they say, if it ain't broke, don't fix it.


Discuss (15)
First Tweak - By: Adam Plumb - 14.8 years ago
I overlooked an obvious loophole in the bonus-giving, which is, if a user plays on their own in a room they will get a winner bonus every time. The way I've fixed this is that there now needs to be at least five people in a room for anyone to get a bonus (including the lower rated players).


Discuss (1)
Experimenting with some rating tweaks - By: Adam Plumb - 14.8 years ago
I'd like to try an experiment with the ratings system to see if we can make it a little bit more exciting. As it is now, I believe the system does a pretty good job of nailing down how good you are relative to the other players. For example, if you have an 1100 rating and someone else has an 800 rating, then you will consistently beat them by 30-40%. And from what I have seen playing this game, this seems to bear out in practice. However, I'd like to see if we can mix things up a bit and make our ratings more fluid and volatile.

With that said, here are the new rules:

  • Winning players get a two point rating bonus
  • Players under 800 rating get a three point rating bonus
  • Players between 800 and 999 get a two point rating bonus
  • Players between 1000 and 1199 get a one point rating bonus
In addition to this, I've added a new element to the player's listing that shows how much your rating changes each game.

I'm hoping not to get tarred and feathered for this, so if people hate it I will definitely consider reverting back to the old system.


Discuss (1)
Game server down for a minute (now up again) - By: Adam Plumb - 15.6 years ago
Will update soon...

Update:

I've made some small changes on the game server code that should help out with resource usage. While most users probably won't directly benefit from this change, it helps me out quite a bit. And anything that helps me also helps you ;)


Discuss (1)
Migration from Apache to Lighttpd - By: Adam Plumb - 15.6 years ago
Hi all,

I hope there wasn't too much of an interruption in your gaming, but this afternoon I made a switch from the apache webserver to the much lighter lighttpd. The reason for the move is that the RAM resources on this server are somewhat constrained and lighttpd uses fewer than apache does. While you may not see much change in your user experience, it helps me out quite a bit as I now don't have to be nervous that the server is going to get overloaded.

Happy Gaming!


Discuss (1)
Removing the Stats page - By: Adam Plumb - 15.8 years ago
I've been postponing the inevitable, but the sad fact is that I can't keep the Stats page up. The way the stats work now is not efficient enough and stores too much data for me to handle, so I'm giving it the axe for now. In the future I may try to add a simpler form of stats (like each person keeps their longest word, their average word length, etc) but it won't be as extensive as it has been up to this point.

This doesn't mean the game is over or no fun anymore, though. It is still going to play exactly the same and still be fun ;)


Discuss (4)
Scheduled server crashes - By: Adam Plumb - 15.9 years ago
I've gotten Serpentine to a point where it can run almost indefinitely with little trouble, except for one bug that crashes it every few weeks. I know roughly what the bug is, but I haven't been able to find a fix for it, so the result is the game server crashes every few weeks without notice. I don't really like that, so I wrote a small utility that will automatically restart the server every sunday morning at 4AM EST. My logs show that this is right around the period of lowest web traffic, so hopefully it won't affect too many people. The restart shouldn't take more than a minute, and it'll happen at the same time every week so late-nighters can plan around it.


Discuss (1)
Server back up - By: Adam Plumb - 16 years ago
hi folks. The server went down for a little while but it's up again. Happy playing!


Discuss (1)
Big changes to the forums - By: Alex Plumb - 16 years ago
Hey everyone, sorry we've been so scarce lately. Adam and I have both been very busy lately! Nevertheless, I've been working a lot on the forums in my free time in order to address complaints and Adam has been doing the same for the game. Here is a rough outline of the changes that I put into the forums today (see 1.4.1 to 1.5 of the changelog for full details):

- Changed QUOTE tag layout.
- Made a lot of the text slightly smaller.
- You can now highlight text and then click on a tag to put the tag around the text.
- Differentiated between thread starters and posts within threads.
- Experimental: New posts are now automatically placed at the very bottom of each thread.

I'm still unsure of the last point, so if anyone has any complaints then I may change the functionality back if it's valid.


Discuss (1)
Minor bug fix update today - By: Adam Plumb - 16.1 years ago
Hey guys, long time no post ;)

I made a few bug fixes this morning, nothing major.

  • - Fixed issue where word chart showed NaN and incorrect amounts
  • - Fixed issue where word entry was case sensitive and capslock or capitalized letters invalidated a word


Discuss (1)
Looking for more emotes - By: Alex Plumb - 16.1 years ago
We will be adding smilies and other emotes into the Serpentine chat rooms in the future (you'll be able to toggle them on and off), but in the mean time I want to add new emotes to the forums. There's a lot of blank space on the right side of the post screen and it needs to be FILLED with pictures, both animated and not.

So if there are any emotes that you'd like then feel free to post them by following the link below this post and I'll consider all of them for inclusion. They can be pretty much any size, but only small ones will be allowed in the Serpentine chat.

Thanks!


Discuss (1)
Server crash last night - By: Adam Plumb - 16.1 years ago
Hi all, It looks like the game crashed last night for a totally new reason that I haven't seen before. Well, it was bound to happen sooner or later! I think we had actually gone two or three weeks without a crash, so I'm happy about that. The good news is the game is back up and running. And I'll see what I can do about fixing that issue so it doesn't strike again.


Discuss (1)
The holy roman empire was neither holy, nor roman, nor an empire. Discuss! - By: Adam Plumb - 16.1 years ago
Alex did an awesome thing with the news/forum systems and tied them together, so now you can comment and discuss news entries in the forum.

This is yet another awesome feature from alex.


Discuss (6)
Quick Player Info Fix - By: Adam Plumb - 16.1 years ago
hi all, a couple quick fixes this morning...
  • Fixed player info to only show up when you click on a player's name
  • Fixed player info so it doesn't show peoples' real names
Also, Alex has now started keeping a changelog for the forum! Here are some changes he made yesterday...
  • Fixed bug that disallowed nested tags.
  • Fixed regressions caused by svn346 in which a user could not see anything but the forum list until visiting a forum.
  • Cleaned up layout for users of IE6/7
  • No more outstanding bugs!
Let's hope he's right about that last one ;)
Player info and board rotation - By: Adam Plumb - 16.1 years ago
I've been wanting to add a hover-over-a-player's-name-and-get-their-info feature for a while now, and it's finally hear. Yeah, it is a bit ugly, but it's a start in the right direction. ;) It may also be somewhat buggy, so let me know if you have issues.

I also added a keyboard setting so that you can now press the left or right buttons on your keyboard to rotate the serpentine board. Let me know how this works out for you all.

Trying new connection mechanism - By: Adam Plumb - 16.1 years ago
I know a lot of you guys are having random game connectivity issues, and I feel for you. Unfortunately, I don't yet know why you're having those issues, and that is why they haven't already been fixed.

I decided to do a test and change the way the game client (your browser) connects to the game server. I've switched to what I think is a more rigorous mechanism for connecting, and I hope that translates to better connectivity for people. However, bear in mind that I don't know if this will fix anything. It's just an experiment. But if you were previously having issues and you no longer are, please let me know!

I've also made a couple other small changes: The game now kicks you to the lobby again, instead of the homepage, and I've tweaked the sounds and removed the word-related sounds, and kept the round-related sounds. Also, I've changed the round-sounds to a more pleasing ding. Finally, I think I've finally fixed everyone's favorite bug, the word box should no longer be scrolling to the top every two seconds. UPDATE: Found out quickly that the new mechanism needs some more testing before I put it up live. So for now we still have the old connecting mechanism.

Don't kill me...my bad - By: Adam Plumb - 16.2 years ago
I made a boo boo last night. I thought I was updating some of the forum code, but in the process also made a change that made it impossible to connect to the game. Funnily enough, the game was still running, it's just that nobody was able to connect to it.

Please don't kill me! ;)

P.S. It's Alex's birthday today! Our brave little guy is turning 22! Everybody wish him happy birthday ;)

Connection Issues Thread - By: Adam Plumb - 16.2 years ago
Hi everyone, I know a lot of people have problems with the game either freezing up or actually getting into a game. To be completely honest, I don't yet know why these problems are happening, as I haven't been able to find a consistent way to reproduce the problem myself (and hence figure out why things aren't working). So I've started a thread in the forum asking some questions of people with connection problems. I also provide a few suggestions that may or may not make any difference.

Connection Problems Survey/Suggestions Thread

Game Sounds - By: Adam Plumb - 16.2 years ago
Game Sounds! Click the "Sound" checkbox above the words list to enable sounds. Un-check it to mute the sounds.
Sunday afternoon crash - By: Adam Plumb - 16.2 years ago
Looks like the server crashed this afternoon. It's back up though, and the problem should be fixed.
Sunday morning update - By: Adam Plumb - 16.2 years ago
hi all, a few changes this morning that I warned you about yesterday.
  • I finally fixed the blue words issue
  • I tweaked the rating group colors several times over the week and didn't really mention it
  • Added a new "times up" note to words when entering words too late
  • Forum threads now show all messages, instead of just one at a time (this is changeable in the options)
I'm working on fixing the words/chart not showing up, and to hopefully improve performance when there are a lot of people playing(30+) at the same time. Hopefully we'll see some fixes for that soon.
Update set for sunday morning - By: Adam Plumb - 16.2 years ago
hi guys, seems like a lot of people are playing this afternoon, so I'm going to wait until tomorrow morning to do a server update. A couple things you can expect to see is the blue words working correctly, hopefully more consistent wordlist/chart showing up (working on this), and an updated forum.

I'm looking into adding sounds to the game as well, and I wrote a post about this in the Serpentine forum. I'd like peoples' opinions on what they'd like for game sounds, and if possible, the actual sound clips themselves.

Forum!!! - By: Adam Plumb - 16.2 years ago
Hi Everyone!

I'm excited to announce that Cobra Dragon Games now has a working forum! You can all thank my brother, Alex, for his tireless efforts and putting up with my constant nagging. He's done a really nice job, and I can't wait for you all to use it.

Since the forum is still new, there are bound to be some bugs and areas that can be improved. Don't be shy! There's an entire forum devoted to discussing suggestions, and one devoted to reporting bugs.

Enjoy!

P.S. There is a link to the forum on the home page at the top, right above the games list. Then there is another one in the lobby.
Some perspective on ratings - By: Adam Plumb - 16.2 years ago
I understand a lot of you are getting frustrated with the new ratings system. However, the thing you need to realize is that the old system was convoluted and flawed. I could have kept it the way it was, but I want the ratings system to be a fair and accurate representation of people's abilities, and not just a ranking system. Indeed, as a ranking system it worked pretty well. Most of the old tanglers were on top and doing well, but the system wasn't accurately representing players' skill levels. For example, Paco, probably our best player, had a rating of about 1900, whereas I had a rating of around 1400. In any given round, he would probably double or even triple my score, yet his rating was only 1.36 times my rating. I wanted a person's ratings to show you how you would do relative to another person. So if your rating is 1200 and someone else has a rating of 2400, then they should generally get double your score in a game. If they get less than double, their rating goes down, if they get more than double, their rating goes up.

Paco and some of the other tanglers will probably plateau around 3000 to 4000 and never get any higher, which is alright. Once they get up there, normal folk like you and me will have a much easier time of it. I hope your frustrations aren't causing you guys to leave the site. But if you are considering, send me an email and I'll talk you down ;)

Saturday Afternoon Update - By: Adam Plumb - 16.2 years ago
hi all, the server is down for an update. Will be back up shortly.

Update much later: You may have noticed the server is back up, well that's because I forgot to update this entry.

Major updatage of the ratings system.

Some small changes, and a word about ratings. - By: Adam Plumb - 16.2 years ago
I've been a busy little bee making little tweaks and changes the past day or two, getting things nice and working. Nothing NEW mind you, just bugfixes...
  • Made fixes to the serpentine chat window and words list windows, they now should scroll better, and more naturally
  • Changed the Journeyman color to a shade of orange
  • Now keeping track of the last time you logged in (part of a larger set of changes that will come later)
  • Added an email confirmation field when registering, will prevent email typos
  • When a newly registered person tries to log in without validating their account, they now have a more informative error message.
  • Some administrative tools have been improved.
Now, about the ratings...

Sometime soon I will be changing the ratings algorithm in a major way. It will be simpler, more volatile, and there will be a more direct connection between your rating, your score, and the ratings and scores of the others you play with. I won't get into the exact algorithm currently used, it is too convoluted, but I will talk about the new one, and how you can calculate it...

Let us say there are three people playing in a room. After a game, but before recalculating their ratings, they have the following ratings and scores:

NameScoreRating
Adam401100
Alex901600
Jenny701300

Based on their score and rating, and the respective scores and of the others in the room, each player gets an "expected" score. This is the score that they need to get in order to have their ratings stay the same. If their actual score is greater than their expected score, their ratings will go up, otherwise their ratings will go down. Expected Scores are calculated by dividing the sum of scores (40+90+70=200) by the sum of ratings (1100+1600+1300=4000). The resulting quotient, .05, is multiplied by each person's current rating (i.e. 1100 x .05) to get their expected score. Here's a table...

NameExpected ScoreScore
Adam5540
Alex8090
Jenny6570

You can see here that both Alex and Jenny did better than expected, but poor Adam did worse. Therefore, we know that both Alex's and Jenny's ratings will go up, but Adam's will go down. But, how much?

Here is where things get a bit tricky. There is no one perfect way of determining how much their ratings change, because it is mostly arbitrary. It is simply a matter of making up some rules for what the maximum amount of change per game will be, and how much over or under the expected score the player has to be in order to get that maximum. In our case, I've decided that the maximum change in points one can get per game is 16 (the current number), and in order to get +/- 16 points per game you either have to get a score that is 75% greater than expected or 75% worse than expected. For example, Jenny's expected score is 65 points. But if she get's 75% greater than that (or 1.75 x 65), which is 114, then her rating will improve by 16 points. However, if she get's 75% worse than expected (or .25 x 65), which is 16, then her rating will decrease by 16 points. Anywhere from 25% of the expected score to 175% the expected score will bring a range of -16 to +16 points. If you fall outside of that range, your rating will be limited to the maximum change (+/- 16). Also, there is a mimimum allowable rating of 100 and a maximum of 9999, so players will never exceed those amounts.

Let's look at how the players' ratings changed:

NameExpected ScoreScoreOld RatingNew Rating
Adam554011001096
Alex809016001602
Jenny657013001301

I hope this will help you all understand how things are going to change. If you have any questions, shoot me an email and I'll do my best to answer. This new algorithm won't come into effect until probably tomorrow morning.

Thursday morning update - By: Adam Plumb - 16.2 years ago
The server is down for an update. Will be back up soon.

Update: Back up! (9:41 EST)

Here are the changes you can expect to see:

  • No longer keeping track of score stats (still keeping word lengths and rating changes), as well as numbers of words in a game. Keeping the stats like I have been takes a lot of resources, and I'm figuring out what I can keep and what I still need to throw out.
  • Fixed a bug in the word chart where it sometimes displayed the wrong numbers
  • Now, the word list on the left shows the "Top Words" of that board, showing the top 150 words findable on the board (not just what people got). It also shows how many people got each word
Client-side Bug-fix update - By: Adam Plumb - 16.2 years ago
Today was mostly a fix for some issues that cropped up from the major update on sunday morning. Here is a list:
  • Word chart now gets reset to zero every round
  • Removed some wasted white space above the game board
  • Changed "Words others got" wording to "Words everyone got"
  • Sometimes, if you ejected yourself from the game and came back, it would show an old game board, and wouldn't update until the next round. This is fixed.
I'm debating with myself whether or not to to rework the site's rating system. Currently, I'm using a somewhat hacked apart version of the standard chess rating system. Each person in a round has their rating measured against everyone else in the room to see how they are expected to do (win/lose on a sliding scale of 0 to 1), then their respective scores are compared in order to see how to did. If their score is higher than expected, their rating goes up. However, if their score is lower than expected, their rating goes down.

This system seems to be working reasonably well. However, because so many current players are old pros from the tangleword days, there are players that should have 3000+ ratings (according to their scores), but are still stuck down in the 1600s. In my opinion, the ratings system is about accurately measuring the abilities of a person relative to the other players in the room. And it could be doing a better job.

The alternative rating system I'm thinking about is (I believe) based on the tangleword approach. Add each score in a room, then add each rating in the room, then divide the sum of the scores by the sum of the ratings. Then to get each person's "expected" score, multiply that quotient by each person's rating. If a person's score is higher than this expected score, it goes up, and it goes down if it is lower. Indeed, this seems like a good plan and ratings are directly tied to relative scores, which is a good thing. I'm still mulling over whether I want to make the change, but it could happen. If it does, then ratings will become MUCH more volatile than they currently are. Some people will go way up and some will go way down. But it will be fair.

SUNDAY AFTERNOON UPDATE - By: Adam Plumb - 16.2 years ago
Currently down for an update, should be up soon. (2:23 EST)

Edit:

The game server is back up.

Here are the changes since last time:

  • There is now a word chart that shows how many words of differing letters there are
  • The "Words Others Got" list is now sorted in order of largest to smallest
  • Mousing is changed and hopefully improved. The new action is to click on the first letter of a word, mouse over the word, then click on the last letter to send the word. It also now keeps the word that you're working on highlighted.
  • Improved the efficiency of the chat window, hopefully removed some bugs
  • Ratings are now a bit more volatile for players with a lot of games.
  • Tweaked some rules for some of the rooms
I just want to mention that Paco is our first 1700+ player! My hope with increasing the rating volatility is less for a guy like Paco who is going to do great anyway, but more for the medium-level people that don't get enough sensitivity in their rating changes.

In forum news, Alex is working hard and he's shown me some previews: they look great! I can't wait to get that up and live for you guys because you're going to love it!

FRIDAY MORNING UPDATE (Done) - By: Adam Plumb - 16.2 years ago
The game is currently down for an update. Stay tuned!

Update:

The game is back up. Here are the changes for today:

  • Now keeping some statistics about players and words. You can see the current reports by clicking on the stats links on the homepage or the lobby pages
  • Now, when you rotate the board, the word entry box is immediately focused.
  • Now, at the end of each round the chat entry is focused. At the beginning, the word entry is focused
  • Added two new Serpentine Rooms! One is a 5x5, 5 letter-min board, the other is a 4x4, 3 letter-min quick round (30s each)
  • Various small tweaks on the server
Big Email Mishap - By: Adam Plumb - 16.2 years ago
hey everyone, So this morning I realized that I had never forwarded the new adam@cobradragon.com and beastmaster@cobradragon.com emails to my normal email address. The result is that I've gotten about 75+ emails over the past couple weeks that have gone unanswered. I've tried answering most of them, but if you still haven't received a reply then please send me another email and I promise I will get back to you.
Very possibly over the hump. - By: Adam Plumb - 16.2 years ago
After several days of working on different solutions, I think the constant crashes are finally over with. The problem mostly lies with me not completely understanding the subtleties of python exception handling.

I made a few changes to the site this morning as well:

  • Moved the Leave Game button to underneath the words box
  • In the lobby, the rating that appears at the top of the page for each player is no longer cached (it will now always be correct)
  • Added a new Ratings page that will let you look at all the players' ratings and # of games played. You can get there by clicking on the More link underneath the top ten in the lobby.
One bit of fun news is that my brother (alexplumb) is going to creating a messageboard for us to all use. I understand that a lot of you probably want a place to connect and talk about things, so this will be just the ticket. So if you see alex playing, tell him to stop and work on the messageboard instead ;)
Finally, I hope to start working soon on some more interesting game improvements and hopefully even the next game. Time is a bit scarce at the moment, but we're moving along.
Server crashes - By: Adam Plumb - 16.2 years ago
In the spirit of keeping people up on current events, I've been battling with the server to not crash every day or so like it has been. Up until this morning, I had no idea what it could have been, but the last time I restarted the game server I ran it in a debugger called gdb. With the debugger running, now when the server crashes I can see in the code roughly where the crash originated.

Since the server crashed last night, I was able to find the culprit: python's _mysql module. Not that the module itself was to blame, no, it was more my ignorance. Apparently, a mysql connection cannot be used between threads, which is something I'm pretty sure I was doing. The result is that I've made some changes that should make the mysql calls thread safe (I hope). I'm pretty new to threaded python programming, so there will probably be a few more bumps along the way, but things will eventually get better.

Changes made this morning - By: Adam Plumb - 16.2 years ago
As promised, I've made some Serpentine changes that people may like. Here they are in no particular order:
  • Drag-style mousing works. Still isn't quite perfect but it's workable
  • Board rotation
  • New ENABLE2K dictionary
  • Fixed bugs where Words others got and word-at-last-second doesn't show up at the end of rounds
  • Improvements to the game server
  • Fixed scrolling in the chat window so you can go back to look at previous char remarks
Big update tomorrow morning - By: Adam Plumb - 16.2 years ago
hey guys, the two major features everybody is asking for will be arriving tomorrow morning! That's right, you'll be able to rotate the board AND drag-style mousing will now be enabled (through a checkbox). In addition, I believe I've fixed several large bugs, including "Words Others Got" not showing up, and not getting a word in at the last second. These will both be fixed. Expect the server to be down at 8AM EST tomorrow for the updates. If all goes well it will only be down for less than 10 minutes.
Downtime - By: Adam Plumb - 16.2 years ago
Looks like there was some unplanned downtime (i.e. the game server I wrote crashed), but the server is back up. I don't know yet what caused it, but it looks like it happens after the game has been running for 20-30 hours or so. Hopefully I'll get it fixed soon.

Previous Entries Next Entries